feat: continuous processing - add to GPU with fewer tasks (max 4 per GPU)
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@@ -47,10 +47,9 @@ def streaming_quantize(model_path: str, output_path: str):
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config = AutoConfig.from_pretrained(model_path, trust_remote_code=True)
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config = AutoConfig.from_pretrained(model_path, trust_remote_code=True)
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# Process 3 shards per GPU (6 total) - adjust based on GPU memory
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# Process continuously: max 4 shards per GPU, add to whichever GPU has room
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shards_per_gpu = 3
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max_per_gpu = 4
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num_gpus = 2
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num_gpus = 2
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max_parallel = shards_per_gpu * num_gpus
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def process_shard(idx, shard_file, gpu_id):
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def process_shard(idx, shard_file, gpu_id):
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"""Process a single shard (called per-GPU)."""
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"""Process a single shard (called per-GPU)."""
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@@ -106,19 +105,61 @@ def streaming_quantize(model_path: str, output_path: str):
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print(f"Starting from shard {start_idx+1}/16\n")
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print(f"Starting from shard {start_idx+1}/16\n")
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# Process in batches from start_idx
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# Process continuously: submit to GPU with fewer active tasks
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for i in range(start_idx, len(shards), max_parallel):
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import threading
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batch = shards[i:i+max_parallel]
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gpu_locks = [threading.Lock() for _ in range(num_gpus)]
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gpu_counts = [0] * num_gpus
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with concurrent.futures.ThreadPoolExecutor(max_workers=max_parallel) as executor:
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def get_next_gpu():
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"""Get the GPU with fewest active tasks (max 4 per GPU)."""
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with gpu_locks[0]:
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with gpu_locks[1]:
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if gpu_counts[0] <= gpu_counts[1] and gpu_counts[0] < max_per_gpu:
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return 0
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elif gpu_counts[1] < max_per_gpu:
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return 1
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else:
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return None # Both GPUs at max
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# Create a queue of unprocessed shards
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from collections import deque
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remaining = deque(range(start_idx, len(shards)))
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with concurrent.futures.ThreadPoolExecutor(max_workers=max_per_gpu * num_gpus) as executor:
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futures = []
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futures = []
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for j, shard_file in enumerate(batch):
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idx = i + j
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def submit_next():
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# Assign 4 shards per GPU: 0-3→GPU0, 4-7→GPU1, 8-11→GPU0, etc.
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"""Submit next shard to available GPU."""
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gpu_id = (idx // shards_per_gpu) % num_gpus
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gpu_id = get_next_gpu()
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futures.append(executor.submit(process_shard, idx, shard_file, gpu_id))
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if gpu_id is None or not remaining:
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for future in concurrent.futures.as_completed(futures):
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return
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future.result()
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idx = remaining.popleft()
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shard_file = shards[idx]
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with gpu_locks[gpu_id]:
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gpu_counts[gpu_id] += 1
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future = executor.submit(process_shard, idx, shard_file, gpu_id)
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futures.append(future)
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# When this future completes, release GPU slot and submit next
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def on_complete(f):
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with gpu_locks[gpu_id]:
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gpu_counts[gpu_id] -= 1
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submit_next() # Try to submit next shard
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future.add_done_callback(on_complete)
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# Start submitting
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while remaining:
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gpu_id = get_next_gpu()
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if gpu_id is None:
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break
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submit_next()
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# Wait for all to complete
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concurrent.futures.wait(futures)
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config.save_pretrained(output_path)
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config.save_pretrained(output_path)
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print(f"\n✅ Done → {output_path}")
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print(f"\n✅ Done → {output_path}")
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